Exploring selection in physical computing
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Why this why now
Having already learnt with block-based programming, pupils now extend this by applying code to real-world outputs through a Crumble microcontroller. Connecting and controlling devices makes programming tangible, showing how technology interacts with the physical world. These programming and physical computing skills help pupils see how technology can be used to solve practical problems, design creative projects and bring their ideas to life in ways that go beyond the screen.
Prior knowledge requirements
- Pupils can explain how sequence, selection and iteration is used in programs.
- Pupils have experience of writing sequence, selection and iteration in block-based programs.
- Pupils recognise input and output devices.
- Pupils understand that systems are combinations of different components working together to complete a task.
Threads
Why this why now
Having already learnt with block-based programming, pupils now extend this by applying code to real-world outputs through a Crumble microcontroller. Connecting and controlling devices makes programming tangible, showing how technology interacts with the physical world. These programming and physical computing skills help pupils see how technology can be used to solve practical problems, design creative projects and bring their ideas to life in ways that go beyond the screen.
Prior knowledge requirements
- Pupils can explain how sequence, selection and iteration is used in programs.
- Pupils have experience of writing sequence, selection and iteration in block-based programs.
- Pupils recognise input and output devices.
- Pupils understand that systems are combinations of different components working together to complete a task.
Exploring selection in physical computing
In this unit pupils will use physical computing to explore the concept of selection. Pupils will use conditions to control the flow of a program. They will make use of their knowledge of repetition when introduced to the concept of selection and write programs that utilise this concept.
6 lessons in unit
slide decks, worksheet PDFs, quizzes and lesson overviews. You can select individual lessons from the Exploring selection in physical computing unit and download the resources you need, or download the entire unit now. See every unit listed in our primary computing curriculum and discover more of our teaching resources for primary computing programmes.
