KS1 & KS2 computing curriculum

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Computing
Year 5

Exploring selection in physical computing

6 lessons

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  • Programming

Description

In this unit pupils will use physical computing to explore the concept of selection. Pupils will use conditions to control the flow of a program. They will make use of their knowledge of repetition when introduced to the concept of selection and write programs that utilise this concept.

Having already learnt with block-based programming, pupils now extend this by applying code to real-world outputs through a Crumble microcontroller. Connecting and controlling devices makes programming tangible, showing how technology interacts with the physical world. These programming and physical computing skills help pupils see how technology can be used to solve practical problems, design creative projects and bring their ideas to life in ways that go beyond the screen.

  1. Connecting physical computing devices
  2. Combining outputs
  3. Controlling with conditions
  4. Using selection to control the flow of a program
  5. Design physical projects that include selection
  6. Writing and testing algorithms

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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