KS1 & KS2 computing curriculum

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Computing
Year 6

Using variables in programming to develop a game

6 lessons

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  • Programming

Description

This unit explores the concept of variables in programming through the development of games. Pupils will investigate what variables are and relate them to real-world examples of values that can be set and changed. Then they use variables to create a simulation of a scoreboard.

This unit assumes that pupils have some prior experience of programming in Scratch. Specifically, they should be familiar with the programming constructs of sequence, repetition, and selection. Pupils find out what variables are and relate them to real-world examples of values that can be set and changed. Then they use variables to create a simulation of a scoreboard. Pupils will experiment with variables throughout the unit and conclude the unit by designing a game in Scratch.

  1. Introducing variables
  2. Updating and changing values in a variable
  3. Improving a game
  4. Designing a game with variables
  5. Design to code
  6. Improving and sharing

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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