KS1 & KS2 computing curriculum

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Computing
Year 3

Programming sequence using sound

6 lessons

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  • Design and development
  • Programming

Description

This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.

Having previously developed sequences in block-based programming, pupils now extend their understanding of algorithms, sequence, and code blocks by working with Scratch. This unit introduces the Scratch interface and familiarises pupils with the attributes of the sprite and stage. This stage of learning prepares them for later programming units where they will improve program readability by using iteration and subroutines to replace long sequences of instructions.

  1. Programming in a block-based environment
  2. Programming sprites
  3. Sequences
  4. Ordering commands
  5. Combining code blocks in a sequence
  6. Creating a project using a block-based environment

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

30 units shown,

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