KS1 & KS2 computing curriculum

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Computing
Year 3

Programming sequence using sound

6 lessons

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  • Design and development
  • Programming

Description

This unit explores the concept of sequencing in programming. Pupils will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. Pupils will make a representation of a piano where they will explore sequence through sound.

This unit builds on pupils' prior understanding of developing sequence in block-based programming. In this unit pupils continue to develop their understanding of algorithms, sequence and code blocks by using Scratch. They will be introduced to the Scratch interface and become familiar with the attributes of the sprite and stage. In later programming units, pupils will improve the readability of their programs by incorporating iteration and subroutines to replace long sequences of instructions.

  1. Programming in a block-based environment
  2. Programming sprites
  3. Sequences
  4. Ordering commands
  5. Combining code blocks in a sequence
  6. Creating a project using a block-based environment

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

30 units shown,

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