Events and actions in programs
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Why this why now
Having previously created block-based programs that carry out simple sequences, pupils now explore the relationship between events and actions. They use their understanding of sequencing to investigate how actions can be triggered, applying this to control sprite movement and extend program behaviour. The introduction of Pen blocks gives pupils a first experience of enhancing programs with additional features, providing useful context for later work with pre-programmed software elements.
Prior knowledge requirements
- Pupils understand how to create programs with simple sequences of instruction
- Pupils recognise that project work involves a series of tasks to help plan a project before implementing the required outcome
Threads
Why this why now
Having previously created block-based programs that carry out simple sequences, pupils now explore the relationship between events and actions. They use their understanding of sequencing to investigate how actions can be triggered, applying this to control sprite movement and extend program behaviour. The introduction of Pen blocks gives pupils a first experience of enhancing programs with additional features, providing useful context for later work with pre-programmed software elements.
Prior knowledge requirements
- Pupils understand how to create programs with simple sequences of instruction
- Pupils recognise that project work involves a series of tasks to help plan a project before implementing the required outcome
Events and actions in programs
In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.
6 lessons in unit
slide decks, worksheet PDFs, quizzes and lesson overviews. You can select individual lessons from the Events and actions in programs unit and download the resources you need, or download the entire unit now. See every unit listed in our primary computing curriculum and discover more of our teaching resources for primary computing programmes.
