KS1 & KS2 computing curriculum

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Computing
Year 3

Events and actions in programs

6 lessons

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  • Programming

Description

In this unit, pupils explore the link between events and actions. Pupils begin by moving a sprite in four directions (up, down, left, and right) and then explore movement within the context of a maze. This unit also introduces programming extensions, through the use of Pen blocks.

Having previously created block-based programs that carry out simple sequences, pupils now explore the relationship between events and actions. They use their understanding of sequencing to investigate how actions can be triggered, applying this to control sprite movement and extend program behaviour. The introduction of Pen blocks gives pupils a first experience of enhancing programs with additional features, providing useful context for later work with pre-programmed software elements.

  1. Moving a sprite
  2. Program a sprite to move around a maze
  3. Using the pen tool in a program
  4. Adding features to a program
  5. Debugging movement
  6. Creating a maze project

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

30 units shown,

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