KS1 & KS2 computing curriculum

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Computing
Year 5

Using selection in programming to develop a quiz

6 lessons

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  • Algorithms and data structures
  • Programming

Description

In this unit pupils will discover how to write programs that ask questions and use selection to control the outcomes based on the answers given. They will design a quiz in response to a given task and implement it as a program. They will then evaluate their programs against given criteria.

Having previously explored how conditions can be used in programming, pupils now extend this to the ‘if…then…else…’ structure, showing how different outcomes can be chosen depending on whether a condition is true or false. Pupils represent this in algorithms and then apply it by writing programs that ask questions and respond with different results. More generally, pupils see how selection mirrors decision-making for example, checking whether an answer is correct, classifying data or modelling natural processes showing the wider value of these programming concepts.

  1. Conditions in selection statements
  2. Outcomes from selection statements
  3. Using conditions to build quiz questions
  4. Designing a quiz
  5. Testing a quiz
  6. Evaluating a quiz

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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