KS1 & KS2 computing curriculum

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Computing
Year 5

Using selection in programming to develop a quiz

6 lessons

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  • Algorithms and data structures
  • Programming

Description

In this unit pupils will discover how to write programs that ask questions and use selection to control the outcomes based on the answers given. They will design a quiz in response to a given task and implement it as a program. They will then evaluate their programs against given criteria.

In this unit pupils will develop their knowledge of selection by revisiting how conditions can be used in programming, and then learning how the 'if' then' else...' structure can be used to select different outcomes depending on whether a condition is true or false. They represent this understanding in algorithms, and then by constructing programs in the Scratch programming environment. They learn how to write programs that ask questions and use selection to control the outcomes based on the answers given. To conclude pupils design and implement a quiz in response to a given task.

  1. Conditions in selection statements
  2. Outcomes from selection statements
  3. Using conditions to build quiz questions
  4. Designing a quiz
  5. Testing a quiz
  6. Evaluating a quiz

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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