KS1 & KS2 computing curriculum

Unit sequence

Filter and highlight

Year group

Highlight a thread
Computing
Year 4

Repetition in programs

6 lessons

Threads

  • Algorithms and data structures
  • Programming

Description

In this unit pupils will create text-based programs which use repetition. They will plan, modify, and test commands to create shapes and patterns. They will explore the different types of loops that can be used to repeat commands in a program.

Having previously learned how to create programs using sequences of commands, pupils are now ready to extend their programming knowledge by introducing count-controlled loops. This unit shows how loops can repeat identical sequences efficiently, building both algorithmic thinking and coding skills. Pupils design algorithms and implement them as code, taking an important step toward writing more concise, efficient, and scalable programs in future units.

  1. Programming a screen turtle
  2. Create an algorithm for a text-based program
  3. Patterns and repeats
  4. Count-controlled loops
  5. Procedures in programming
  6. Creating a program that uses loops

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

30 units shown,

Need help with our new curriculum?

Visit our help centre for technical support as well as tips and ideas to help you make the most of Oak.

Go to help centre