KS1 & KS2 computing curriculum

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Computing
Year 4

Repetition in programs

6 lessons

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  • Algorithms and data structures
  • Programming

Description

In this unit pupils will create text-based programs which use repetition. They will plan, modify, and test commands to create shapes and patterns. They will explore the different types of loops that can be used to repeat commands in a program.

This unit progresses pupils' knowledge and understanding of programming. It progresses from the sequence of commands in a program to using count-controlled loops. Pupils will create algorithms and then implement those algorithms as code. Pupils will create programs by planning, modifying, and testing commands to create shapes and patterns. They will use Logo, a text-based programming language.

  1. Programming a screen turtle
  2. Create an algorithm for a text-based program
  3. Patterns and repeats
  4. Count-controlled loops
  5. Procedures in programming
  6. Creating a program that uses loops

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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