KS1 & KS2 computing curriculum

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Computing
Year 3

Stop-frame animation

6 lessons

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  • Effective use of tools

Description

In this unit pupils will explore a range of techniques to create a stop-frame animation. They will have the opportunity to apply their skills by creating a story-based animation. Pupils will extend their animations by adding other types of media to their animation, such as music and text.

Having previously created static digital images pupils now progress to producing dynamic, narrative-based media. This unit introduces stop-frame animation as a way to combine creativity with technical skills. Pupils will manage more complex sequences of tasks which improve their planning, precision, and attention to detail. They begin to see how different digital elements work together to tell a story. This enables them to appreciate how to use and combine a variety of software as part of increasing complex multimedia projects.

  1. Introduction to animation
  2. Creating animations using frames
  3. Using storyboards to plan an animation
  4. Consistency in frames
  5. Reviewing an animation
  6. Adding media to an animation

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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