KS1 & KS2 computing curriculum

Unit sequence

Filter and highlight

Year group

Highlight a thread
Computing
Year 3

Stop-frame animation

6 lessons

Threads

  • Effective use of tools

Description

In this unit pupils will explore a range of techniques to create a stop-frame animation. They will have the opportunity to apply their skills by creating a story-based animation. Pupils will extend their animations by adding other types of media to their animation, such as music and text.

This unit progresses pupils' knowledge and understanding of using digital devices to create media, exploring how they can create stop-frame animations. Pupils will use a range of techniques to create a stop-frame animation and then they will apply those skills to create a story-based animation. This unit will conclude with pupils adding other types of media to their animation, such as music and text.

  1. Introduction to animation
  2. Creating animations using frames
  3. Using storyboards to plan an animation
  4. Consistency in frames
  5. Evaluating an animation
  6. Lights camera action

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

30 units shown,

Need help with our new curriculum?

Visit our help centre for technical support as well as tips and ideas to help you make the most of Oak.

Go to help centre