KS1 & KS2 computing curriculum

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Computing
Year 1

Creating animations in programs

6 lessons

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  • Design and development
  • Programming

Description

In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.

This unit introduces pupils to how computer programs are built and carry out actions. Using block-based programming they explore controlling sprites, selecting backgrounds and creating or adapting projects, alongside designing simple algorithms. This is the first step in developing computational thinking, giving pupils the foundations in logic, sequencing, and problem solving that will be revisited and expanded upon.

  1. Programming using command blocks
  2. Joining command blocks
  3. Changing values in a program
  4. Controlling sprites
  5. Designing an animated program
  6. Testing a program

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

30 units shown,

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