Comparing computer art and painting
Lesson details
Learning outcome
I can compare painting on a computer and painting on paper and explain which I prefer to use.
Key learning points
- Images can be created either on paper or on a computer
- There are differences between creating a picture on a computer or on paper
- You can follow commands to create a piece of artwork
Keywords
Computer - a machine that can follow a program
Commands - an instruction used to control something
Common misconception
When giving commands, you should make them as long as possible so that it is really clear what needs to be done.
Commands are easier to understand when they are short. The more details you add, the more chance there is for misunderstanding. Commands need to be clear and to the point, leaving out any detail that would not be helpful in understanding them.
Teacher tip
Demonstrate how commands are carried out by acting as a programmable device yourself. Follow commands exactly as specified by pupils to show that commands need to be clear and unambiguous. It is important that pupils see that assumed understanding will affect the success of a command.
Equipment
Pupils will need access to a device with software that provides freehand digital painting tools. Examples in this lesson use paintz.app https://oak.link/paintz
Licence
Lesson video
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Prior knowledge starter quiz
4 Questions
Q1.Which tool will let you go back and fix a mistake on a computer?
Q2.What part of a painting program changes how large or small a paintbrush is?
Q3.What are some tools that we use in a painting program?
Q4.We use this to make choices on a computer:
Assessment exit quiz
4 Questions
Q1.One advantage to creating a picture using a painting program is...
Q2.A command is...
Q3.__________ means an instruction used to control something.
Q4.What would happen if you gave unclear commands?
To help you plan your 1 computing lesson on: Comparing computer art and painting, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 1 computing lesson on: Comparing computer art and painting, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 1 computing lessons from the Digital painting unit, dive into the full primary computing curriculum, or learn more about lesson planning.