Keyframe animation and parenting objects
Lesson details
Learning outcome
I can create an animation using keyframes.
Key learning points
- Keyframes are used to make animations.
- A timeline is used to sequence an animation.
- 3D models and objects should be given suitable names.
- Objects can be combined by parenting.
Keywords
Timeline - a visual representation of time on which frames can be sequenced
Keyframe - a marker that captures the most important positions or states of an object
Tweening - the process of automatically generating frames between two points
Parenting - the process of nesting objects within other objects
Common misconception
Every frame of an animation needs to be created by the animator.
Most modern animations are created using tweening. Tweening creates the frames between keyframes and stitches them together. This reduces the time taken to create animations and can improve quality.
Teacher tip
Blender resources have been provided should learners wish to use them. Encourage learners to explore the tools and environment within Blender to develop confidence and skills.
Equipment
Pupils will need access to a device that can create and edit 3D animations. Examples in this lesson use the Blender https://oak.link/blender
File needed for this lesson
L2 SnowsceneExample 1.15 MB (BLEND)
Download this file to use in the lesson.
Licence
Lesson video
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Prior knowledge starter quiz
6 Questions
Q1.Which shortcut key can be used to delete an object in Blender?
Q2.The process used to increase or decrease the size of an object is known as __________.
Q3.A can be added to a model to change its appearance.
Q4.The three axes used in 3D modelling are usually referred to as:
Q5.Different model views can be accessed through the __________ settings.
Q6.The process used to spin 3D objects around an axis or centre point is know as __________.
Assessment exit quiz
4 Questions
Q1. is the process of capturing still images that can be replayed to create the illusion of movement.
Q2.What is added to a timeline to capture the position of an object when animating?
Q3. is used to automatically generate frames in between keyframes.
Q4.The process of nesting objects within other objects is know as ...
To help you plan your 9 computing lesson on: Keyframe animation and parenting objects, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 9 computing lesson on: Keyframe animation and parenting objects, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 3 computing lessons from the 3D animation unit, dive into the full secondary computing curriculum, or learn more about lesson planning.