Move, rotate, scale, colour
Lesson details
Learning outcome
I can create and modify 3D models.
Key learning points
- Primitive shapes can be used to create 3D models.
- 3D objects can be modified using software tools.
- Materials can be added to objects to change their appearance.
Keywords
Model - a physical or digital representation of a real object
Rotate - to move an object around an axis or centre
Scale - to reduce or enlarge the size of an object
Common misconception
Detailed and complex 3D models are always created from scratch and therefore take a long time to create.
3D models usually start off by using, adding and modifying simple 3D shapes. Further detail and complexities are then added to increase the realism of the model.
Teacher tip
Encourage learners to play around with 3D objects and get used to the process of navigating Blender.
Equipment
Pupils will need access to a device that can create and edit 3D animations. Examples in this lesson use the Blender https://oak.link/blender
Licence
Lesson video
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Prior knowledge starter quiz
6 Questions
Q1.Which of the following is a 3D shape?
Q2.Which of the following is a one-dimensional object?
Q3.Which tool would you use to resize an object?
Q4.Which of the following is a 2D shape?
Q5.Objects can be __________ to create exact copies.
Q6.Shapes can be __________ together to combine them into a new object.
Assessment exit quiz
6 Questions
Q1.A is a point in 3D space.
Q2.What is formed when two vertices are connected together.
Q3.To orbit around an object in Blender you would ...
Q4.What are the three axes called in a 3D coordinate system where all 3D objects exist?
Q5.Which viewport setting would show the material colour of a 3D model?
Q6.The surface of curved 3D objects can be made more realistic by selecting what from the menu?
To help you plan your 9 computing lesson on: Move, rotate, scale, colour, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 9 computing lesson on: Move, rotate, scale, colour, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 3 computing lessons from the 3D animation unit, dive into the full secondary computing curriculum, or learn more about lesson planning.