Evaluate with user feedback: textiles
Lesson details
Learning outcome
I can gather user feedback to evaluate my manufactured prototype.
Key learning points
- Designers gather user feedback to iterate prototypes.
- Designers analyse the user feedback to iterate prototypes.
Keywords
Iterate - process of refining and improving a design
Evaluation - checking how good something is and how to make it better
Analysis - examining something in detail
Common misconception
Once a final product is complete, no further iterations or improvements are needed.
Designers constantly seek to improve and develop their designs and products. No product is ever perfect.
Teacher tip
Designers constantly seek to develop their designs and products, no matter what stage of the design process they are in. Gathering feedback at all stages of the iterative process will help to develop skills for the NEA.
Licence
Lesson video
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Prior knowledge starter quiz
6 Questions
Q1.What are quality control checks?
Q2.When do quality control checks typically take place?
Q3.What does the term 'measure twice, cut once' help to ensure?
Q4.What is this an example of?

Q5.Where would you record your quality control checks?
Q6.If something is within the range of acceptable measurements it is said to be within?
Assessment exit quiz
4 Questions
Q1.To refine and improve a design is to it.
Q2.Is an interview a form of primary or secondary research?
Q3.Why do designers gather feedback on their final prototype?
Q4.Which two ways could be used to gather user feedback on a prototype?
To help you plan your 10 design and technology lesson on: Evaluate with user feedback: textiles, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 10 design and technology lesson on: Evaluate with user feedback: textiles, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 design and technology lessons from the Textiles unit, dive into the full secondary design and technology curriculum, or learn more about lesson planning.