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      Lesson details

      Learning outcome

      I can connect commands together to make a program.

      Key learning points

      1. Backgrounds are still images and do not move.
      2. In ScratchJr, programs must start with a start block and end with an end block.
      3. Algorithms are used to plan what you want the program to do.

      Keywords

      • Background - the still picture behind sprites

      • Program - a set of ordered commands that can be run by a computer to complete a task

      • Algorithm - a precise set of ordered steps which can be followed by a human or a computer to do a task

      Common misconception

      The items in the background can move.

      The background is a static image and the parts it shows are part of the same picture and therefore cannot move. Only sprites can move as they are separate objects.

      Teacher tip

      Programming animations on a computer is a lot like how a school play is planned and performed. The backdrop in a play is usually a painted canvas and the actors are given commands to carry out movement as well as a script to know what order to say the lines in.

      Equipment

      Pupils will need access to a device with block-based programming software. Examples in this lesson use ScratchJr https://oak.link/scratch-jr

      Licence

      This content is © Oak National Academy Limited (2026), licensed on Open Government Licence version 3.0
      except where otherwise stated. See Oak's terms & conditions
      (Collection 2).

      Lesson video

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      Prior knowledge starter quiz

      4 Questions

      Q1.
      What are the blocks that make sprites move called?

      circles
      calls
      Correct answer: commands

      Q2.
      Where do we place command blocks?

      in the middle
      Correct answer: in the programming area
      on the stage

      Q3.
      Where do the command blocks start?

      Correct answer: the blocks palette
      the stage
      the programming area

      Q4.
      What is a moving picture with actions made using step-by-step commands called?

      Correct answer: animation
      animal
      action

      4 Questions

      Q1.
      What is a program?

      Correct answer: a set of ordered commands that can be run by a computer to complete a task
      still images that do not move
      the place behind a sprite

      Q2.
      In ScratchJr, how do you make a program begin?

      Correct answer: tap on the green flag
      tap on the stage
      tap on the programming area

      Q3.
      What is an a set of instructions that can be turned into a program called?

      an animal
      an animation
      Correct answer: an algorithm

      Q4.
      How does a program end?

      with a green start block
      Correct answer: with a red end block
      with a blue movement block

      To help you plan your 1 computing lesson on: Joining command blocks, download all teaching resources for free and adapt to suit your pupils' needs...